Project lead by Morpheus
Creative direction by Morpheus and Creeper
Linking by Bob, Swallow, Edhellon and Lavazza
Loader by Bitbreaker
INTRO
* Coding by Lavazza
* Picture by Jon Egg
* Fonts and logo by Morpheus
* Music by Magnar
* Samples by Swallow
* Design by Morpheus
EMPIRE APPROVED
* Coding by Epsilon
* Graphics by Soya
* Sound effects by LMan
* Design by Morpheus
STORMTROOPERS
* Coding by Bob
* Picture by The Sarge (based on an original idea by Nim)
* Sprite animations by Bob (after an idea by Magnar)
* Music by Magnar
This is an all border FX, meaning that the side, upper and lower border have been blown to bits. The picture is scrolling with VSP that only takes one store to $d011. ;) The sprite carpet is a 52 sprites (4*13) full tech-tech over $d010 from one side to the other side and the smooth ball animations is achieved thanks to the tech-tech. This is the WORLD FIRST all border tech-tech with $d010!
DIAGONAL SHADEBARS
* Coding by Edhellon
* Bar graphics by Poison (rendered in Blender 8+ years ago)
* Sprites by The Sarge
* Ideas by Morpheus
See the loop of the X-Wing? It's a tribute to the awesome ship loop in Uridium.
TIE FIGHTER WITH STARFIELD
* Coding by Lavazza
* Graphics by Soya
* Music by Magnar
EDDIE THE HEAD
* Coding by Swallow and Edhellon
* Graphics by Soya
Eddie the Head appears in a Censor demo once again, and what better way is there than to bring him back as a Tie Fighter pilot? Or, is he working for the rebel alliance and stole the ship? The plot thickens...
TIE FIGHTER FLY-BY WITH SAMPLES
* Coding by Swallow
* Graphics by Creeper
* Samples by Swallow
* Music by Magnar
C-3PO
* Coding by Bob
* Graphics and idea by Creeper (based on the original alternative poster by Olly Moss)
* Music by Magnar
This is a two layered screen effect. There's the big sprite carpet over a scrolling picture, and the sprites are scrolling in all directions. There's a char layer screen the background with variable scrolling speed in Y. This is a WORLD FIRST two layer screen with independent/any variable Y positions randomly over badlines.
JABBA FART SCENE
* Coding by Lavazza
* Graphics by The Sarge
* Samples by Swallow
* Music by Magnar
* Idea by Morpheus
Have a fart joke in your demo, win the competition. ;)
THRONE ROOM TORUS
* Coding by Bob
* Graphics by The Sarge
* Music by Magnar
Definer/color cycler fx, where the torus objects and the background picture with the people around is fading with the hologram at the same time.
REBEL REBEL COMMERCIAL
* Coding by Magnar
* Graphics by Soya (inspired by the original Rebel Rebel art by Leka)
* Music by LMan
* Design by Morpheus
FLIP DISK SCROLLER
* Coding by Oswald
* Additional code by Edhellon
* Graphics by The Sarge
* Music by LMan
This is a perspective correct texture mapping rotating scroller with a into-the-buffer texture fed in realtime. Did you get all that? :) Originally, it was intended to be a fully fledged scroller, but the logics and font was never finished. The area that's being drawn is vertically four chars larger than what's displayed in the demo, but design master Sarge choose to not use the whole area in favour of showing more of Darth.
LIGHTSABER ANIMATION
* Coding by Lavazza
* Graphics by Morpheus
* Sound effects by LMan
* Idea by Morpheus
Best sound effects in a demo ever? We'd like to think so (this is not LMan writing by the way;-)).
THE CANTINA
* Coding by Bob
* Graphics The Sarge
* Music by LMan
* Design by The Sarge and Morpheus
* Idea by Morpheus
The cantina took three months to finish. It was coded with the use of VSP and crunchlines to be able to scroll a full screen picture without double buffering and to be able to use sprite layers in both directions. During development there was a joystick mode so you could freely get to every part of the picture, hence the back swipe of R2-D2 to show its absolute flexibility. All parts of the picture are stored in memory and loading only takes place at the very end (the Max Rebo band and Yoda animations). It's safe to say that memory was full!
Don't miss the nice features in this part: Speech bubbles, color-cycling (the Dejarik arcade game, the Commodore logo, the blinking eyes, etc.), character bitmap animations (the purple tentacle, C-3PO, the Max Rebo band, etc.), and finally, sprite animations (Yoda, R2-D2, candelabras, the MSE-6 repair droids, etc.)
FALCON RISING
* Coding by Bob
* Graphics by Creeper
* Music by Lman
* Idea by Bob and Creeper
This is a two-layered scroller where things might not be what you think it is... The falcon is NOT sprites and the background is NOT chars – it's the other way around! There's sprite color and priority control in different Y positions of the multi background screen.
BOBA FETT
* Coding by Bob
* Graphics and idea by Creeper (based on the original alternative poster by Olly Moss)
APPROACHING CLOUD CITY
* Coding by Oswald
* Additional code by Edhellon
* Sprite graphics by Creeper
* Char graphics by Oswald
* Music by LMan
* Original idea by Oswald
* Additional idea by LMan (adding a sprite layer for Cloud City and the Millennium Falcon)
What you see here is 37x24 voxel "points" in 8x4 resolution. It's also a plasma. Two for the price of one – wow! ;)
TWISTING LUKE
* Coding by Oswald
* Additional code by Edhellon
* Graphics by Oswald
* Music by LMan
* Idea by Oswald
Each pixel is read from the source texture by calculating individual source X and Y coords. Both coordinates are calculated by a separate plasma.
MISSILES
* Coding by Lavazza
* Graphics by The Sarge
* Music by Magnar
* Idea by Bob and Morpheus
THE CORE
* Coding and idea by Bob
* Graphics by Soya
* Music by Magnar
This is a new way of using Bob's multi-layered technique that you both know and love. It handles full-screen colour cycling with animations.
THE EXPLOSIONS IN THE SKY (INTERFERENCE)
* Coding, graphics and idea by Bob
* Music by Magnar
What you see here are two full screen layered effects, interferencing simulating a 3rd layer, playing with priorities, raster colours, etc. That means four layers visually! Magic or a WORLD FIRST? We'll let you decide. ;)
THE STAR WARS LOGO SCROLL
* Coding by Lavazza
* Graphics by Creeper
* Music by Magnar
* Idea by Creeper
THE END
* Coding by Epsilon
* Additional coding by Swallow and Bob
* Fonts by Morpheus
* C-3PO graphics by The Sarge
* Music by LMan
* Design by Morpheus
* Support by Edhellon
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Ideas that never made the demo:
* One huge ass X-Wing animation
* A multi-part run-through of the Death Star explosion scenes (with a twist) starting from the trench scene
* A TIE Fighter/X-Wing fight, again with a huge ass animation
* A "I'm Your Father" scene with a huge Death Vader picture with a sampling from the ol' classic "Star Wars Gangsta Rap" song
* A speeder bike zoomer
* Jar-Jar being blown to bits by an AT-ST in a fun animation sequence
* Drumming Yoda (Yoda was supposed be sitting behind a hovering drum kit and do a drum solo to get the X2018 crowd going)
* A Star Wars scroller
* 10+ other undeveloped ideas
That's all folks! Thank you for watching, thank you for voting, and thank you for keeping the scene alive. May the source be with you... always.