Jeff Smart: Just great... makes the good old times almost alive!
H.O / S451: Brilliant demo, just love it. And tons of stuff to read.
Creators comment
Morpheus: The idea behind doing a demo in the first place was born in 2004. I just got the urge to write a lot of scrolltexts again. I first asked Rambones of the legendary The Supply Team if he wanted to code it. He said yes, but I didn't hear from him while I was designing the demo. It turned out that he had given it a couple of tries, but failed. His coding-skills weren't quite the same anymore.
I started to look around for another coder that would be able to code the stuff I had designed, but also someone with his own ideas. I found that coder in HCL of Booze Design. He gave me the thumbs up, the demo took a slightly different direction, and we started working. Various private matters delayed the demo until this year, but we were lucky because the copy-party X2006 was around the corner.
The whole idea with the demo was to do something that sounded and looked good with a scrolling function in focus. The fact that it got some very hot coding in it as well, is just a bonus. I wanted to release something people would come back to, and what better way is there than to cram lots of scrolltexts and music in it?
Personally, it's been a great and sometimes tough journey. HCL is the best bloody C64 coder out there, and he's also a very good friend. Always kind and always up for the task. It's been a pleasure to work with him. Getting all the C64 scrolltexts from your old-time heroes was really cool. And to have my friends write some text was cool too. The toughest part for me personally, was drawing the hires-picture of Kylie. It took me ages and a bit of help from The Sarge to finish.
Over all, I've had a blast, and would like to thank everyone that contributed! If you have any comments on the demo, good or bad, get in touch. Feedback may result in a new demo in another 10 years. :)