Mega Apocalypse / Martech 1987
Screenshots: « play/stop »



Congratulations!
You are now the proud owner of the most mega-advanced super shoot 'em up game ever for your Commodore 64/128.

(Has it loaded yet? If the answer is Yes - skip the next paragraph).

It is a strange Universe really - isn't it? All those millions of planets and moons and stars and comets swirling about in the vastness of space. Imagine what fun it would be to explore - to boldly go where no boldly goer had boldly gone before - unless they happened to live there. Latest research from the Institute of Advanced Research (I.A.R.) indicated (...loaded yet???) that there are quite a lot of planets with things living on them. Some of these things are pretty intelligent like us really. (God this is awful!) Other of these things are really stupid, like whelks, for example. Anyway, to cut a long story short, you have been selected to explore the Universe, boldly seeking out strange and exciting new worlds. If you find any, your instructions are quite clear. BLAST THE LIVING DAYLIGHTS OUT OF THEM!!!!!!!!!

As you set off in your remarkably fast and powerful spacecraft - your mind is tingling with excitement. Slowly you hurtle at excessive speeds into the void - blasting a stray comet into a million shimmering pieces! But what's this (...there's more!! C'mon tape turbo - get on with it).

Your world is suddenly filled with highly useful objects floating aimlessly in front of you. Things like missiles, rotate motors, speed up thrusts (I ask you... is this likely!) shields and - yep - extra lives. Frantically, you try to capture them.

But what's this!!! (...Again?). Someone else is also trying to grab the goodies. His shield is impervious to your laser bolts. Oh no!! And what's this? It's an enormous and highly populated planet...

WHAM!!! BLAM!!! KERPOW!!! WOW!!! It's Mega-Apocalypse.

Have Fun!!!

Controls
F1: Option select. You can choose either: One player, two players, dual enemies and dual allies.

C=: Pause mode. Press again to restart.
Q: To quit game (from Pause mode only).
C= and Q together: Star mode for insomniacs.

Credits
Mega Program code and mind-blasting sound effects by Simon Nicol.

Mega Music by Rob Hubbard (Mega Composer Extraordinaire).

Mega Graphics by Mega Bob Stevenson.

Mega Tape Turbo by John Twiddy.

Mega cover illustration by Steinar Lund.

Important notice
This computer cassette has been manufactured to the highest possible standard. If loading difficulties occur please:

• Check all leads and connectors.
• Try different volume settings.
• Clean and check tape recorder head alignment.

If it still fails to load correctly, please fill in the coupon overleaf and return with the tape to the address shown. We will send a new copy to you by return post. This notice does not effect your statutory rights.

PLEASE USE BLOCK LETTERS

Name:
Address:
Title:
Computer:
Where purchased:
Date:
Fault:

Send with tape to: Fault Department, Software Communications Ltd, Martech House, Bay Terrace, Pevensey Bay, East Sussex BN24 6EE.

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