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![](screenshots/n/navy_seals_01.gif) |
Navy Seals
/ Ocean Software
1990
Screenshots: « play/stop »
![](images/streck_review.gif)
Ratings for this game
Programming:
![](images/rating_1.gif) ![](images/rating_2.gif) ![](images/rating_3.gif) ![](images/rating_4.gif) ![](images/rating_5.gif) ![](images/rating_6.gif) ![](images/rating_7.gif) ![](images/rating_8.gif)
9
Graphics:
![](images/rating_1.gif) ![](images/rating_2.gif) ![](images/rating_3.gif) ![](images/rating_4.gif) ![](images/rating_5.gif) ![](images/rating_6.gif) ![](images/rating_7.gif) ![](images/rating_8.gif) ![](images/rating_9.gif)
9.5
Music:
![](images/rating_1.gif) ![](images/rating_2.gif) ![](images/rating_3.gif) ![](images/rating_4.gif) ![](images/rating_5.gif) ![](images/rating_6.gif) ![](images/rating_7.gif) ![](images/rating_8.gif) ![](images/rating_9.gif)
9.5
Playability:
![](images/rating_1.gif) ![](images/rating_2.gif) ![](images/rating_3.gif) ![](images/rating_4.gif) ![](images/rating_5.gif) ![](images/rating_6.gif) ![](images/rating_7.gif)
8
Total:
![](images/rating_1.gif) ![](images/rating_2.gif) ![](images/rating_3.gif) ![](images/rating_4.gif) ![](images/rating_5.gif) ![](images/rating_6.gif) ![](images/rating_7.gif) ![](images/rating_8.gif)
9
This game has been rated
4
times so far. Go to the vote
form and give us your rating and comment.
![](images/streck_review.gif)
Your comments
FatherJack: The cartridge version saved this game from being good to what is an excellent game. Can imagine the pain of multi-loading and having to start again with loading. nightmare. Like I said cartridge made this such an excellent game.
Teros: Good game, no load times thanks to the use of the cartridge (which was criminally underused). A lot harder than most C64 games so I tend to use the infinate lives and infinate time cheats.
sit: I am really proud of the graphics on this game (the last I worked on on the c64) :( - S.I.T
Dan: Think Untouchables minus the variation in game styles, great use of the cart for presentation and thankfully, no painfull loading :)
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