Pac-Mania / Grandslam 1988
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Scenario
Pac-Man is back and bouncing in 3D! Armed with unique bounce power, Pac-Man faces new challenges as he enters the 3D worlds of Block Town, Pac-Man's Park, Sandbox Land and Jungly Steps. With the help of four power pills, Pac-Man is ready to outwit and avoid those persistent pesky ghosts Inky, Pinky, Blinky, Clyde, Sue and Funky. Special features include a snappy upbeat tune, cartoons to add an amusing break, 22 game levels of increasing difficulty together with a replay action, two new ghosts and plenty more.

Instructions
Pac-Mania is a one player game and you start it by selecting level one, two or four. The higher the level, the more difficult the game.

Your objective is to eat all the dots and power pills in the mazes whilst at the same time avoiding those pesky ghosts. Boss ghost Clyde has recruited the talents of two new ghosts, Sue and Funky, making Pac's journey even more troublesome. However, eat a power pill and the ghosts will temporarily change colour giving Pac the chance to munch his way to extra points.

Pac also has the help of two special items, a green and a red power pill. The green pill adds temporary speed and the red awards double points. Fruit may also appear and when eaten will add bonus points to your score.

If you are Pac-Maniac enough to have reached the next maze world before running out of lives, don't despair as there is the option to munch on!!

Game controls
O: Up
K: Down
Z: Left
X: Right
Space: Jump
Shift + Q: Quit
Shift + P: Pause

Or use joystick.

Loading instructions
Cassette: Shift and Run/Stop.
Disk: Load"*",8,1.

Credits
© 1987 Namco Ltd. All rights reserved. Licenced from Tengen. © 1988 Grandslam Entertainment Ltd., 12-18 Paul Street, London EC2A 4JS.

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  Pac-Mania
Grandslam 1988
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