Zynaps / Hewson 1987
Screenshots: « play/stop »



Scenario
Zynaps is a shoot'em up set in an alien infested planetary system.

The game begins with our hero escaping in a Scorpion fighter from an alien space station out into deep space. Battle continues through asteroid storms to a nearby planet from where, equipped with weaponry and hyperspace units taken from destroyed alien craft, he sets out in search of the secret alien stronghold.

After many terrifying battles fought throughout the solar system our hero discovers the location of the alien base and the final conflict can begin...

The Scorpion attack fighter
The MK1 Scorpion is supplied with a wide range of sophisticated equipment and weaponry powered by an internally mounted fuel scoop.

Propulsion: The main drive units can be operated at four power levels ranging from low power for delicate control in tight spaces to a maximum setting for high speed combat in deep space.

Weapon systems
Pulse lasers: Ideal for heavy duty alien blasting. These wing mounted lasers also have four power settings.

Plasma bombs: Two independent bomb throwers provide awesome destructive power against groundbased targets.

Homing missiles: These self-propelled missiles carry scaled down planet bursting warheads and, once locked onto target, will destroy almost any large alien craft.

Seeker missiles: The ultimate in intelligent weaponry. Seeker missiles carry automatic target acquisition circuitry designed to lock onto any target they are able to destroy.

The fuel scoop
This provides the power to activate the Scorpion's main systems. To activate a piece of equipment (weapons, propulsion etc) collect sufficient fuel to highlight the desired equipment in the WEAPONRY ACTIVATION INDICATOR, then collect one more piece of fuel with the scoop in ACTIVATION mode.

To go into activation mode hold down the fire button until the ship changes from blue to flashing grey and keep it depressed while picking up the fuel. The new equipment will be activated, or its power setting increased and the indicator reset to position one – Speedup.

The weaponry activation indicator displays, in order:

Speedup: Increase speed
Firepower: Increase laser power
Bombs: Activate bomb thrower
Missiles: Enable missile targeting
Seeker: Enable seeker missile

The opposition
The opposition in Zynaps comes in five dangerous varieties:

• Spacecraft: Small flying craft can usually be destroyed with one hit from a laser, bomb or seeker missile. Homing missiles cannot lock-on.

• Ground Installations: Dangerous planet-bound defence installations require multiple laser hits or a single bomb or seeker missile to destroy them.

• Alien Command Ships: Large flying craft, heavily armed and well protected. These can be destroyed with multiple laser hits or homing missiles.

• Mother ships: Giant aliens – like the command ships only more so!

• Natural hazards: These consist largely of asteroids and other flying debris – keep well clear!

Warning: Alien craft are known to be well armed with a variety of missiles, homing missiles and mines.

Controls
Use a joystick. During the title sequence, press:
F1 – Select one or two player game.
F3 – Select one or two joysticks.
Fire – To start the game.

During play the fire button fires weapons, or when held down, activates the fuel scoop. Some weapons require the fire button to be held down before they will fire. To pause the game during play press Run/Stop. Press fire to restart or Clr/Home to quit.

Scoring
Points are awarded for blasting individual aliens and special bonuses for destroying complete formations of more dangerous aliens. Bonus lives are awarded at 10,000 points and every 20,000 thereafter.

Technical data
• 50 frames per second
• High resolution scrolling
• 3D parallax starfield
• Multiplex sprite processor.

Loading instructions
Cassette: Commodore 64 or Commodore 128 with suitable cassette player. You are advised to disconnect all hardware from your computer. Connect the cassette player to the computer, place the cassette in the player and rewind if necessary. Press the Shift and Run/Stop keys on the computer keyboard and press the Play key on the cassette player. The game takes a few minutes to load.

Disk: Commodore 64 or Commodore 128 with disk drive. You are advised to disconnect all hardware from your computer. Connect the disk drive to the computer and place the disk in the drive. Enter Load"*",8,1 and press the Return key. The game takes a few seconds to load.

Hewson Consulants Ltd
Hewson Consultants Ltd
Hewson House
56B Milton Trading Estate
Milton
Abingdon
Oxon
OX14 4RX

Made in Great Britain.

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