Welcome to the world of C64 nostalgia. Here you will find exclusive material about the Commodore 64 home computer that we all know and love. There’s detailed information about current and upcoming C64-related events and past developnments within the scene and game culture in general. We at C64.COM aim to save and store an important part of the history of those who played a part in the active era of the Commodore 64. Enjoy your stay!


» May 4th, 2022 - Megastyle releases The Empire Strikes Back
May the 4th be with you fellow C64 and Star Wars fans!

Back in 1982, Parker Brothers released their first game, The Empire Strikes Back. The game was available on two popular gaming consoles, the Atari 2600 and the Intellivison. The gameplay was pretty much the same on both machines; you flew the snowspeeder around on the planet of Hoth and fought the fearsome AT-AT's. Parker Brothers did create a game for the C64 in 1983, but it was more similar to the vector game you could play in the arcades. In 1988, the C64 game distributor Domark released a game called The Empire Strikes Back, developed by Vektor Grafix, and this version was also based on the arcade game.

40 years later, Megastyle has now created the ultimate C64 fan version of the original Parker Brothers game. And your goal is simple: Protect the rebels' power generators from the attacking AT-AT's in eight different levels that include new enemies, cut scenes, and an end sequence.

Many thanks to everyone in Megastyle for doing this! It’s a fun lil' game. Check it out and download it here. Read more about Megastyle and their game releases here.

» May 3rd, 2022 - Pretzel Logic releases Munchkin 64
Re-live Munchkin, the classical maze-eater (also known as K.C. Munchkin) ported to the legendary 8-bit computer Commodore 64 by Pretzel Logic.

It comes packed not only with the original game (including random mazes and maze editor), but also ten user mazes and an arcade version with 96 different levels, 58 mazes and new challenges for Munchkin along the way. The game is available in D64 and PRG format. The difference between the formats is that the D64 saves highscore, edited user mazes and game progress, and the PRG don't.

The game is released free of charge and all donations will in turn be donated to cancer research. Check it out here »

» December 1st, 2021 - Game Talk with Ash Hogg
Andreas and Terry is back with yet another great interview for you guys and gals to enjoy. This time, we had a chat with musician and programmer Ash Hogg who is responsible for the music for games like CJ's Elephant Antics, Nobby the Aardvark and Spikey in Transylvania.

Interview excerpt: "I suppose the [tune] I'm most proud of would have to be Nobby the Aardvark: as I said already, I had the luxury of being able to work on the music for the C64 game over a long period of time, which allowed me to refine my music driver quite a lot, hence it's also the game I poured the most energy into."

As always, interview was done by Andreas the Slug and Terry the Aardvark did the proofreading. Read the interview here »

» October 13th, 2021 - Game Talk with Mark Tait
We are happy to give you a new interview with musician and programmer Mark Tait. Mark did the music for games like Dynasty Wars, Indiana Jones and the Last Crusade and ThunderBlade. Mark's doing a really nice run-down on the games he worked on and he's also shedding some light on developer Tiertex that there isn't a lot of information on out there. The whole interview is a great read, so go ahead and click this link to read it. As always, interview was conducted by Andreas and proofreading was done by the always surpassing Terry.

» March 17th, 2021 - The Zapper/Empire interviewed
Andreas (interview) and Terry (proofreading) is back with an interview with The Zapper of Empire. Interview quote: "Since I had some good BASIC programming skills, I started coding my own BBS software. It became an obsession. I coded many versions of BBSes, further enhancing my coding abilities and sometimes looking at other people's source code (ColorBBS comes to mind). It was fun, and it was different to playing games: I felt like I was doing something constructive." Read the full interview here »

» February 17th, 2021 - Game Talk with Carleton Handley
C64.COM is glad to give you an interview with programmer Carleton Handley. Carleton is the guy behind classic 80's titles like All Points Bulletin (APB) and Spitting Image, but returned to the C64 rather recently for some more 6510 coding. His latest release, Millie and Molly, was an instant hit and it even earned Carleton an award!

Interview excerpt: "I did all of my C64 games whilst hired as a programmer at Walking Circles, which was a developer-for-hire company. Four of my five published games were for Domark, and the other was for Elite Systems. I was mostly a C64 programmer, but back then we didn't have QA or designers as such, so some of the work involved doing those kinds of tasks. You'd also create things like map editors and other tools to help with each project. Usually, these were written for DOS."

Interview by Andreas, proofreading by Terry. Read the interview here »

» October 3rd, 2020 - Sledgehammer/Hotline interviewed
Andreas (interview) and Terry (proof-readdingreading) is back faster than ever with an interview with legendary and extremely active cracker Sledgehammer of Hotline. Oh, and he founded Hotline too! Read the interview here »

Sledgehammer: "After attending a meeting in Nijmegen, it was clear to me that I had to start a cracking group: it was the only path to fame, glory and lots of free games. I asked ACS if he knew anyone who could explain to me how to crack game protections. He knew a guy from a group called The Warriors, and after a quick tutorial at his house, a new binary world opened up for me."

» October 1st, 2020 - The Punisher/Genetix interviewed
Andreas and Terry are back again with an interview with The Punisher/Genetix (formerly of Genesis Project). The Punisher: "My first job was working in Northern Ireland's biggest computer store, so during the day, I didn't do much except wait to see what new games were arriving at the store. Once they arrived, I would load them up and play them to see what they were like. It wasn't until the shop closed and I headed home with the games that my day really started. ;) By the time I got home, I already knew the basics of the game because I'd been playing it in the store throughout the day, so I already knew if the game needed infinite lives, time or energy, etc. Firstly, I would crack the loader and save it to disk, then I would train it, before crunching. Then I shared the crack with my friends." Read the interview here »

» September 24th, 2020 - Michael Detert/X-Ample Architechtures interviewed
Andreas and Terry are proud to give you an interview with old graphics hero Michael Detert of X-Ample Architechtures, X-Ample did the best demos and a whole bunch of games for companies like Double Density and CP-Verlag.

Michael: "In 1988, we got together with Thomas Heinrich, who lived in the next town, and founded the demo group X-Ample Architectures (X-Ample for short). Joachim Multermann, who was a colleague of Thomas' at the time, joined the group a little later on. Our aim was to develop good games and high quality demos. At the infamous ReLINE Software Programmer Party, we met Ivo Herzeg and Markus Schneider, who later joined X-Ample as members too and became close friends." Enjoy the interview »

» September 22nd, 2020 - Lowlife/Hotline interviewed
Andreas and Terry returns with an interview with Lowlife of Hotline. Lowlife, or Angelo, is a really talented artist who mostly made a name for himself on other platforms, but in a conversation on Facebook, he said to be returning to the C64 soon with some new art. Angelo also runs the popular Facebook group Pixel Arcade. Make sure you check that out, and of course, enjoy the interview »

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