Welcome to the world of C64 nostalgia. Here you will find exclusive material about the Commodore 64 home computer that we all know and love. There’s detailed information about current and upcoming C64-related events and past developnments within the scene and game culture in general. We at C64.COM aim to save and store an important part of the history of those who played a part in the active era of the Commodore 64. Enjoy your stay!



NEWS AND UPDATES

» March 25th, 2023 - Science 451's homepage now hosted by C64.COM
We're happy to announce that we're hosting Science 451's old homepage from this day on. Check out the Science 451 homepage here » If your old demo/cracking group has a forgotten homepage, get in touch. We'd love to host it. Please note that Flash Inc.'s homepage can now be reached Flash Inc. homepage here »

» March 23rd, 2023 - We welcome new moderator Kristian Tjessem
At this point, we would like to welcome our new Facebook moderator, Kristian Tjessem! He's known as Pad/Genesis Project, he's a true C64 fan, a photography buff just like Theo and me, and someone we believe will help make this group even better and more fun for you guys. Welcome Kristian! Join us on Facebook »

» March 23rd, 2023 - Snorre Narum of Shape interviewed
Andreas and Terry returns with an interview with Snorre Narum of Shape and previously The Falcons and Full Force. Here's a small snippet from the interview: "When I recruit people for my company today, I'm always looking for the kind of passion and enthusiasm that I learned and witnessed on the scene, and that might be the most important skill that I learned from being part of it all." It's a great lil' read so don't wait any further! Read it all here »

» March 14th, 2023 - Polonus/Padua interviewed
We're happy to give you a new, fresh interview with Polonus of Padua (plus Quartet and Science 451). Quartet was in fact the first Polish demo group and Pawel talks briefly about that in the interview. Also: "About 80 percent of my work was done on a tape recorder. I didn't have a floppy drive until my last year of working on the C64. Looking back, I can only laugh about it. I guess I was not easily discouraged." Interview by Andreas, proofreading by Terry. Read the interview here »

» February 28th, 2023 - OMP/Prosonix, Offence and Panoramic Designs interviewed
C64 fans, we're happy to give you yet another scene interview! This time it's musician, sometimes artist and our buddy Ole Marius Pettersen (OMP) of Prosonix, Offence and Panoramic Designs. Interview by Andreas and proofreading by Terry yet again. (What a dynamic duo, eh?) Read the whole interview here »

OMP: "I have loved SID music since I first got my hands on a C64. I had some cassette tapes that I listened to on my Walkman. I had my C64 connected to a hi-fi with two large speakers. When playing games, I would hide in a corner or behind a cover, just to listen to the in-game music. Later, I would fire up demos and intros over and over again, just to listen to the music."

» February 21st, 2023 - JLD/Finnish Gold interviewed
Here's a new scene interview with JLD/Finnish Gold, and formerly of Warriors of the Wasteland in the old days. Interview by Andreas with proofreading by Terry as always. JLD: "My interest in making my own SID music had now started to grow, so during one of [my and Rock/FIG's] chats, I just straight up asked him what he thought of me joining Finnish Gold? His answer was: 'Do some SIDs, and we'll consider it.' I've now been a member of FIG since December 2022." Read the whole interview here »

» August 31st, 2022 - THE C64 40 YEAR CELEBRATION with Bob Yannes, creator of the SID chip and the C64
"After I graduated high school in 1975, one of my goals in life was to have a significant impact on the world of home computers (which were still very early in their development). I was particularly interested in graphics and sound. It's almost unbelievable that MOS Technology, which created the 6502 microprocessor, was in my local area (not Silicon Valley), interviewing me at my college and ultimately hiring me in 1979 as a chip designer (something I had *no* idea how to do at the time).

Being fascinated by music synthesizers since junior high school, it was a total realization of a dream to be able to design the SID chip (a single chip, VLSI music synthesizer). When it fell upon me to design the C64 very, very quickly for the January 1982 CES trade show – because I was most familiar with the VIC ll and SID chips and wasn't currently busy designing something else – the assumption was it was only going to be some Commodore "vapor-ware" to make news at CES. The C64 was thrown together so fast, and with such abbreviated planning, it's amazing it turned out so well. I am also extraordinarily grateful to Bob Russell for all of his work in making the C64 real. We were kindred spirits and the C64 would not have been possible without him. Hardware without software is a non-starter.

I am always astonished and frankly humbled by the number of people who embraced the C64. I don't care whether I'm remembered for anything, but I will always find it deeply satisfying that so many people were so positively affected by something I designed."

» August 30th, 2022 - Game talk with Andrew Braybrook
As if a C64 40 years celebration text from Antony Crowther today wasn't enough! We're happy to give you an interview with legendary programmer Andrew Braybrook. Andrew is of course famous for programming games like Uridium, Paradroid, Morpheus and Gribbly's Day Out, and we delve into details in this one so I'm 100 percent sure you will enjoy it.

Interview quote: "It was a fabulous time, because Steve and I had both taken a risk to do something we were passionate about and loved doing. It never seemed like a real job, although we still worked nine-to-five because that's what we were used to. Every day was different, and we were in control of it. What's not to love? I even made enough money out of it to put a deposit on my first house." Read the full interview here »

» August 30th, 2022 - THE C64 40 YEAR CELEBRATION with Antony 'Ratt' Crowther (30/31)
"The C64 was the machine that moulded my future. The buzz I got from showing off on this machine got me addicted to wanting more! Luckily it was something I was able to make a living from.

I guess I was lucky as I didn’t have to pay for my C64, not in money anyway. The owner of Alligata Software offered me a C64 and in return I wrote six games. I ended up writing more than six games as I went on to write Killer Watt, Loco and Blagger as well. I felt like I would never move on from the C64 because it felt like there was so much more to give. Each game I wrote was an attempt beat the last.

I moved on from Alligata to yet another shop software house, this time it was Gremlin Graphics, where I wrote Potty Pigeon towards starting the company. I wrote the C64 version of Monty Mole and Black Thunder, then left for Wizard Development where I wrote William Wobbler and Gryphon. I also did the Atari version of William, but I have no idea if that got released.

Intertwined with all this games writing, I used to team up with a good friend, Ben Daglish. He was with me from the very beginning when we first started learning to code back at school, writing educational software. My skills at composing music were minuscule compared to the talents of Ben. I have to rely on sheet music – and lots of time – where Ben could do it in seconds. We teamed up many times to make a quick buck. He would get the notes and the timings and enter them into a data table that would instantly play back. I would play with the sounds, and try and make it even more special.

I would have remained on the C64 but I wanted an Amiga 1000 after seeing one and playing on one in Jeff Minter’s home. This was enough to prize me away. Phobia was the last C64 title I worked on and I transitioned to the Amiga by doing the conversion.

I have fond memories of the C64, even the Compunet years and the massive phone bills."

» August 29th, 2022 - THE C64 40 YEAR CELEBRATION with Mr.Z/Triad (29/31)
"In my teens, during a few intense years, I learned the basics of computer technology on a C64. It was my first own computer, which I had to fight hard to afford through extra work after school hours.

The C64 was not an obvious choice, so you can't say it was love at first sight. My heart beat for the Z80 processor found in competitors such as the Sinclair ZX Spectrum. But in the end the C64 prevailed, owing to its outstanding graphics and sound and its emerging popularity.

At that time, computers were simple enough for anyone to master in depth and the C64 was a perfect tutor. My dream was to make games and I had a lot of fun writing assembly code snippets, experimenting with graphics and sound. But the puzzle of game copy protections was what ultimately got most of my attention.

Even more important for my development than the C64 itself was the exuberant community; uniting people, with different ages and backgrounds, across cities and countries, in a shared passion. This formed a special bond in an entire generation.

Today, 40 years later, technology has evolved to become much more extensive and complex. The world seems to be more chaotic and unpredictable than ever with environmental issues, pandemics, economic hardship, internal polarization and wars.

I wish that current and future generations will experience a time when things are simple and predictable. I wish that they too will find a positive, common cause, uniting instead of dividing. I wish that they could feel the same kind of magic as we did during the C64 times. But perhaps I'm just being a nostalgic dreamer."

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