Welcome to the world of C64 nostalgia. Here you will find exclusive material about the Commodore 64 home computer that we all know and love. There’s detailed information about current and upcoming C64-related events and past developnments within the scene and game culture in general. We at C64.COM aim to save and store an important part of the history of those who played a part in the active era of the Commodore 64. Enjoy your stay!



NEWS AND UPDATES

» March 17th, 2021 - The Zapper/Empire interviewed
Andreas (interview) and Terry (proofreading) is back with an interview with The Zapper of Empire. Interview quote: "Since I had some good BASIC programming skills, I started coding my own BBS software. It became an obsession. I coded many versions of BBSes, further enhancing my coding abilities and sometimes looking at other people's source code (ColorBBS comes to mind). It was fun, and it was different to playing games: I felt like I was doing something constructive." Read the full interview here ยป

» February 17th, 2021 - Game Talk with Carleton Handley
C64.COM is glad to give you an interview with programmer Carleton Handley. Carleton is the guy behind classic 80's titles like All Points Bulletin (APB) and Spitting Image, but returned to the C64 rather recently for some more 6510 coding. His latest release, Millie and Molly, was an instant hit and it even earned Carleton an award!

Interview excerpt: "I did all of my C64 games whilst hired as a programmer at Walking Circles, which was a developer-for-hire company. Four of my five published games were for Domark, and the other was for Elite Systems. I was mostly a C64 programmer, but back then we didn't have QA or designers as such, so some of the work involved doing those kinds of tasks. You'd also create things like map editors and other tools to help with each project. Usually, these were written for DOS."

Interview by Andreas, proofreading by Terry. Read the interview here ยป

» October 3rd, 2020 - Sledgehammer/Hotline interviewed
Andreas (interview) and Terry (proof-readdingreading) is back faster than ever with an interview with legendary and extremely active cracker Sledgehammer of Hotline. Oh, and he founded Hotline too! Read the interview here ยป

Sledgehammer: "After attending a meeting in Nijmegen, it was clear to me that I had to start a cracking group: it was the only path to fame, glory and lots of free games. I asked ACS if he knew anyone who could explain to me how to crack game protections. He knew a guy from a group called The Warriors, and after a quick tutorial at his house, a new binary world opened up for me."

» October 1st, 2020 - The Punisher/Genetix interviewed
Andreas and Terry are back again with an interview with The Punisher/Genetix (formerly of Genesis Project). The Punisher: "My first job was working in Northern Ireland's biggest computer store, so during the day, I didn't do much except wait to see what new games were arriving at the store. Once they arrived, I would load them up and play them to see what they were like. It wasn't until the shop closed and I headed home with the games that my day really started. ;) By the time I got home, I already knew the basics of the game because I'd been playing it in the store throughout the day, so I already knew if the game needed infinite lives, time or energy, etc. Firstly, I would crack the loader and save it to disk, then I would train it, before crunching. Then I shared the crack with my friends." Read the interview here ยป

» September 24th, 2020 - Michael Detert/X-Ample Architechtures interviewed
Andreas and Terry are proud to give you an interview with old graphics hero Michael Detert of X-Ample Architechtures, X-Ample did the best demos and a whole bunch of games for companies like Double Density and CP-Verlag.

Michael: "In 1988, we got together with Thomas Heinrich, who lived in the next town, and founded the demo group X-Ample Architectures (X-Ample for short). Joachim Multermann, who was a colleague of Thomas' at the time, joined the group a little later on. Our aim was to develop good games and high quality demos. At the infamous ReLINE Software Programmer Party, we met Ivo Herzeg and Markus Schneider, who later joined X-Ample as members too and became close friends." Enjoy the interview ยป

» September 22nd, 2020 - Lowlife/Hotline interviewed
Andreas and Terry returns with an interview with Lowlife of Hotline. Lowlife, or Angelo, is a really talented artist who mostly made a name for himself on other platforms, but in a conversation on Facebook, he said to be returning to the C64 soon with some new art. Angelo also runs the popular Facebook group Pixel Arcade. Make sure you check that out, and of course, enjoy the interview ยป

» February 27th, 2020 - Magnar/Censor Design interviewed
Andreas and Terry is back quicker than the speed of light (umm...) to give you an interview with friend and group mate Magnar of Censor Design. Here's our favourite quote from the interview: "It's a great honour to be interviewed by C64.com." Oh, wait! That's not it. ;) Here it is: "Things were difficult financially after my father passed away, we had huge mortgage costs on the farm, and I knew it wouldn't be easy for my mother to help me reach my dream of one day owning a computer myself, so I decided to work harder and try and save up myself. In the summer months, I asked the nearby farmers if there was any work I could do on their fields, though that barely paid for sweets. But I never gave up on the dream, and having a computer was top of my wish list for every birthday and Christmas. My mother finally stepped in and helped me buy a used Commodore VIC-20 in the summer of 1984. It was equipped with a cassette drive, a joystick and a few games on cartridge." Enjoy the whole interview here ยป

» February 18th, 2020 - Pad/Genesis Project interviewed
Andreas and Terry is back to give you an interview with our pal Pad of Genesis Project. Here's our favourite quote from the interview: "When I came back on the scene, Magnar let me use CRT's 6510 compiler for some code I wrote in Notepad++. After joining Atlantis, I switched to Kick Assembler to make it easier to share and link code, plus all the other members were using it. So these days, all my coding is done using Sublime and Kick Assembler on the Mac. My definite go-to application for graphics is Pixcen, I love that program, CRT did a great job there. There are also lots of smaller programs I use for different tasks, like PicChar, Exomizer, Marq's PETSCII, Dano's excellent sinus maker called BounceMe, etc." Read the whole interview here ยป

» January 9th, 2020 - Interview with musician David Warhol
We return with a new interview with musician David Warhol. David are behind titles such as Adventure Construction Set, Bard's Tale II, Pool of Radiance and Ski or Die.

David: "I would always write in the style called for in the game, so for example Pool of Radiance was written in the style of Wagner, the opening to Jetfighter was inspired by the opening to Top Gun before Danger Zone kicks in, and for Mike Wallace's Return To Atlantis, which was an "underwater James Bond", I analysed the famous spy theme down to its molecular core, then changed a few molecules here and there and built it back up to sound like, but not exactly the same as, that famous theme."

Interview by Andreas, proofreading by Terry. Read the interview here ยป

» May 5th, 2019 - 5 new inlay scans feat. The Last Ninja [Activision]
We're back with five new awesome retouched inlays: Gryzor, The Last Ninja [Activision], Pitstop, Slurpy and Through the Trap Door. Enjoy!

» News archive

  Fist 2
 
Fist 2
1986 Melbourne House
6581 - The Last Ninja 2 - Back in Time Live Stockholm 2008
6581 feat. Fred Gray - Mutants - Back in Time Live Stockholm 2008
» F.A.Q. - look here before you send off an email.

» Credits - the list of people who made all this possible.

» Scene interviews - C64 sceners answer 20 questions about their time in the scene.
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