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Articles

Commodore 64 and Music
The Commodore 64, to my mind, truly introduced 'real' music to the world of home computing. Its impressive inbuilt SID synthesizer was capable of much more than the bleeps and pops common to other machines. (by Michael Braisher for C64.COM)
Piracy – Hacking at the Industry's Roots
Europe is open for business in 1992. "That's what everyone from Margaret Thatcher to Alan Sugar is telling us at the moment. But try telling that to the network of hackers throughout Europe. They've been trading cracked games and demos for years.
Book excerpts

The
Spectacular Rise and Fall of Commodore
This book tells the story of Commodore through first-hand
accounts by the actual Commodore engineers and managers
who made the company. From their entry into computers
in 1976 until their demise in 1994, the Commodore years
were always turbulent and exciting.
Games companies 
Have you ever wondered what happened to the old C64 software
houses of yesteryear? Are they still going? What games
did they bring out that made instant classics? And how
did they come to being? In these articles on C64 software
houses you'll find some of the answers.
Firebird
Firebird was started by the UK's then sole telephone company,
British Telecom in 1984. Their attempt was to plunge into
the then profitable software market by releasing their
own games very cheaply through the Silver Range label.
(by Warren Pilkington)
Graftgold
Graftgold was immediately successful with its first products
of Avalon and Paradroid. Andrew Braybrook's games were
finally selling in quantity! This is Steve Turners story
about Graftgold and his own past. (by Steve Turner, used
with permission)
Gremlin
Graphics
Gremlin Graphics was another great UK software house of
the 1980s and early 1990s, and sadly they, like Ocean,
were bought out by the Infogrames empire in 1998. Typical,
isn't it? However, they were one of the first major UK
houses to release a series of games based on a single
character, along with making various other original games
that really set the scene for the C64. (by Warren Pilkington)
Mastertronic
Mastertronic was founded in 1983 by three experienced
businessmen Martin Alper, Frank Herman and Alan Sharam.
Based in London, they had some financial backing from
a small outside group of investors. Unlike many of our
competitors in the games software business, the company
was not set up by programmers seeking an outlet for their
creations, nor was it part of an established business
with money to spare, dipping its corporate toe in the
games industry's rising tide. (by Anthony Guter, used
with permission)
Mastertronic
Here's another fine article on Mastertronic. While the
Anthony Guter story gives you some behind the scenes info,
this one focus more on the actual games. (by Warren Pilkington)
Ocean
Ocean started life in 1983, founded by David Ward and
Jon Woods as a fledgling software publisher, working from
the top floor of an old Quaker church just near Albert
Square in Manchester (the town hall is there). In
the beginning, they wanted to make really good computer
games and games such as High Noon, Gilligan's Gold and
Tornado Low Level seemed to point it that way. At
the same time over in Liverpool (35 miles away) both Software
Projects and Imagine were also making a name for themselves.
(by Warren Pilkington)
System
3
If there was one software house that had a colourful history,
it was definitely System 3. Legal wrangles and suing was
the order of the day, as well as putting back release
dates to suit. However, they also brought out some rather
good games, as well. (by Warren Pilkington)
Thalamus
Back in 1986, Newsfield (Zzap! 64's publishers) decided
that they wanted to branch out and have a software company
that would also produce good games. As the C64 was then
very popular for games, and with the reputation for magazine
quality Newsfield had at the time, then it would surely
mean that their games would be good too. We were not to
be disappointed. (by Warren Pilkington)
Letters 
Nature of the Beast
Back in 1984, Jeff
Minter sent out three newsletters to inform his fans about his new games and what he was up to. (These files were found on the Back in Time Companion CD, and the transcriber is unfortunately unknown.)
Party reports

Back
in Time Live
I thought twice about going, but a month before the event,
I went to see Chris Abbott and also Ben Daglish. Chris
played the new Back in Time CD for me, and we sat there
talking about who would come to the event and such things.
After that, it didn't matter how much money I had to spend,
I had to go! I mean, all my favourite musicians would
be there. (by Andreas Wallström)
Back
in Time Live 3
All in all, it was just a brilliant evening! Too short,
too sweaty, but brilliant! People from Morocco, Hungary,
UK, USA, Canada, Sweden, Denmark, Holland, Finland, Norway,
Germany and Belgium were present at the event, and it
shows how important these kind of events are. (by Andreas
Wallström)
Back in Time Lite
This was my fifth BIT Live, and sadly, it was the last one. Chris has done an amazing job with these events, getting C64 celebs to attend and preform, etc. There's just a lot of nice memories floating around in my head right now, and this is my report. (Andreas Wallström, 13th September 2005)
Back in Time Lite/Retrovision: The Final Hurrah
For me, the event started Friday evening in the hotel
– which just happened to be the same hotel as many
of the people I was going to see over the weekend. Boz,
Slaygon, Paul Chapman, Neil Carr, Bog, Trooper, Subzero
and more were all there drinking at a corner table of
the bar, so I had to join them with my brother Chris for
a few drinks and a lot of laughs. (Andrew Fisher, 15th
September 2005)
Copenhagen
Retro Concert
The Copenhagen Retro Concert was another successful C64
concert with acts Visa Röster (which included one
number by C64 Mafia), Axes Denied, Rob Hubbard, SID'80s
and hosts Press Play on Tape. Instead of writing a report
this time, we collected comments from some of the people
that went there.
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» F.A.Q. - look here before you send off an email.
» Credits - the list of people who made all this possible.
» Links - to the top C64 sites out there.
» Scene interviews - C64 sceners answer 20 questions about their time in the scene. |
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