Articles


Commodore 64 and Music
The Commodore 64, to my mind, truly introduced 'real' music to the world of home computing. Its impressive inbuilt SID synthesizer was capable of much more than the bleeps and pops common to other machines. (by Michael Braisher for C64.COM)

Piracy – Hacking at the Industry's Roots
Europe is open for business in 1992. "That's what everyone from Margaret Thatcher to Alan Sugar is telling us at the moment. But try telling that to the network of hackers throughout Europe. They've been trading cracked games and demos for years.


Book excerpts


The Spectacular Rise and Fall of Commodore
This book tells the story of Commodore through first-hand accounts by the actual Commodore engineers and managers who made the company. From their entry into computers in 1976 until their demise in 1994, the Commodore years were always turbulent and exciting.


Games companies


Have you ever wondered what happened to the old C64 software houses of yesteryear? Are they still going? What games did they bring out that made instant classics? And how did they come to being? In these articles on C64 software houses you'll find some of the answers.

Firebird
Firebird was started by the UK's then sole telephone company, British Telecom in 1984. Their attempt was to plunge into the then profitable software market by releasing their own games very cheaply through the Silver Range label. (by Warren Pilkington)

Graftgold
Graftgold was immediately successful with its first products of Avalon and Paradroid. Andrew Braybrook's games were finally selling in quantity! This is Steve Turners story about Graftgold and his own past. (by Steve Turner, used with permission)

Gremlin Graphics
Gremlin Graphics was another great UK software house of the 1980s and early 1990s, and sadly they, like Ocean, were bought out by the Infogrames empire in 1998. Typical, isn't it? However, they were one of the first major UK houses to release a series of games based on a single character, along with making various other original games that really set the scene for the C64. (by Warren Pilkington)

Mastertronic
Mastertronic was founded in 1983 by three experienced businessmen Martin Alper, Frank Herman and Alan Sharam. Based in London, they had some financial backing from a small outside group of investors. Unlike many of our competitors in the games software business, the company was not set up by programmers seeking an outlet for their creations, nor was it part of an established business with money to spare, dipping its corporate toe in the games industry's rising tide. (by Anthony Guter, used with permission)

Mastertronic
Here's another fine article on Mastertronic. While the Anthony Guter story gives you some behind the scenes info, this one focus more on the actual games. (by Warren Pilkington)

Ocean
Ocean started life in 1983, founded by David Ward and Jon Woods as a fledgling software publisher, working from the top floor of an old Quaker church just near Albert Square in Manchester (the town hall is there).  In the beginning, they wanted to make really good computer games and games such as High Noon, Gilligan's Gold and Tornado Low Level seemed to point it that way.  At the same time over in Liverpool (35 miles away) both Software Projects and Imagine were also making a name for themselves. (by Warren Pilkington)

System 3
If there was one software house that had a colourful history, it was definitely System 3. Legal wrangles and suing was the order of the day, as well as putting back release dates to suit. However, they also brought out some rather good games, as well. (by Warren Pilkington)

Thalamus
Back in 1986, Newsfield (Zzap! 64's publishers) decided that they wanted to branch out and have a software company that would also produce good games. As the C64 was then very popular for games, and with the reputation for magazine quality Newsfield had at the time, then it would surely mean that their games would be good too. We were not to be disappointed. (by Warren Pilkington)


Letters


Nature of the Beast
Back in 1984, Jeff Minter sent out three newsletters to inform his fans about his new games and what he was up to. (These files were found on the Back in Time Companion CD, and the transcriber is unfortunately unknown.)


Party reports


Back in Time Live
I thought twice about going, but a month before the event, I went to see Chris Abbott and also Ben Daglish. Chris played the new Back in Time CD for me, and we sat there talking about who would come to the event and such things. After that, it didn't matter how much money I had to spend, I had to go! I mean, all my favourite musicians would be there. (by Andreas Wallström)

Back in Time Live 3
All in all, it was just a brilliant evening! Too short, too sweaty, but brilliant! People from Morocco, Hungary, UK, USA, Canada, Sweden, Denmark, Holland, Finland, Norway, Germany and Belgium were present at the event, and it shows how important these kind of events are. (by Andreas Wallström)

Back in Time Lite
This was my fifth BIT Live, and sadly, it was the last one. Chris has done an amazing job with these events, getting C64 celebs to attend and preform, etc. There's just a lot of nice memories floating around in my head right now, and this is my report. (Andreas Wallström, 13th September 2005)

Back in Time Lite/Retrovision: The Final Hurrah
For me, the event started Friday evening in the hotel – which just happened to be the same hotel as many of the people I was going to see over the weekend. Boz, Slaygon, Paul Chapman, Neil Carr, Bog, Trooper, Subzero and more were all there drinking at a corner table of the bar, so I had to join them with my brother Chris for a few drinks and a lot of laughs. (Andrew Fisher, 15th September 2005)

Copenhagen Retro Concert
The Copenhagen Retro Concert was another successful C64 concert with acts Visa Röster (which included one number by C64 Mafia), Axes Denied, Rob Hubbard, SID'80s and hosts Press Play on Tape. Instead of writing a report this time, we collected comments from some of the people that went there.

» F.A.Q. - look here before you send off an email.

» Credits - the list of people who made all this possible.

» Links - to the top C64 sites out there.

»
Scene interviews - C64 sceners answer 20 questions about their time in the scene.