Barry Leitch
Or The Jackal, as we also know him, has been around since the early days of computing. He started small as everyone else, struggeling to get jobs done. Then, in just a few years, he had done titles for Gremlin, Ocean and Electronic Arts. In this interview you'll learn about those years and what Barry himself think about his past work.

Chris Shrigley
The people that worked for Gremlin in the early days has always been my heroes. I even namned my company after the game Rebounder. There's something magic about them... One of them is Chris Shrigley who's softography includes the classics Footballer of the Year and Future Knight. In this interview, you'll read about the Gremlin and Core Design days and comments about the old games he created. Among many things.

David Whittaker
Is there anyone that has been involved in the C64 business that hasn't heard his name? He has done *a lot* of titles and not only on the C64, but on almost every computer and console. Being responsible for titles like Bmx Simulator, Enduro Racer, Jailbreak and Red Max, Dave burst into the scene in form of original and unique compositions. This interview was not finished, because Dave is really busy these days and could not find the time to answer more questions. But I'm pretty sure you'll enjoy it anyways.

Jon Hare
Jops set up Sensible Software with his mate Chris Yates, and they became successful right away. He's responsible for games like Parallax, Wizball, Cannon Fodder, and the ever so popular Sensible Soccer. Jops is also my (Andreas) band mate. We gig, oh, like once a year. :) He's is one of the most talented people in the games business, and he's still doing what he does best. Sensible Soccer for mobile phones is just out and Cannon Fodder is on it's way. In this interview, we talk a lot about his graphics, drawing techniques, what was most fun to do etc., and Jops really enjoyed that. I hope you'll enjoy reading it!

Joost Honig a.k.a. Honey of 1001 Crew
Everyone knows Honey and the 1001 Crew. They were one of the top teams between 1985 and 1987 and were the first to break the side-border and put sprites in all borders with ESCOS. C64hq is the first – and will always be the first – to give you an interview with one of the guys after 17 years of silence. It's a real scoop, don't you agree? Also check out the rare photos.

Martin Galway
What an incredible composer. Those sounds... Those clear amazing sounds... What makes Martin happy? What was the deal with Imagine? How was it to work with Dave Collier? How long did it take to cover the two Miami Vice tracks? The answers are all here. I think I'm in hog heaven!

Pete Harrap
Pete's really the dedicated to programming games kind of guy, and I think it shows in his past work (Auf Weidersehen Monty, Pacmania, Terramex). In this interview we talk a lot about the old days, about his previous work and one crazy car park attendant.

Rob Hubbard
The Commodore 64 superstar Rob Hubbard. Man, what can I tell you that you don't already know about him... But you must read this interview, cause he tells all the good stuff we want to know about the past and also shares three original musicscripts. He says that perhaps it would be fun to do a tune on the C64 again! Someone get that man a computer now!

Ste Pickford
Despite being a Speccy kid and despite hating the C64, Ste did some stunning stuff on C64 games like Amaurote, Ghosts'n Goblins, Knight Games 2 and Zub. Read about how a typical day at Binary Design used to look like, about his work on the C64 and about his current work at Zed Two.


Back in Time Live 3 audio files


All in all, it was just a brilliant evening! Too short, too sweaty, but brilliant! People from Morocco, Hungary, UK, USA, Canada, Sweden, Denmark, Holland, Finland, Norway, Germany and Belgium were present at the event, and it shows how important these kind of events are.

Adam Gilmore (8,7 Mb)
This interview was done in a pub called Marquis of Granby in central London. I'd been e-mailing with Adam for a while, but I didn't know how he started out and how he came up with his best tunes. Now I do!

David Whittaker (2,2 Mb)
Once again, I had the chance to do a small catch up interview with Dave, where he among other things tell us that he's back composing again and that his current projects are Manic Miner, Jet Set Willy and Uridium for the Gameboy Advance. Niiice!

Machinae Supremacy live bootleg (9,1 Mb)
Apart from playing their version of Giana Sisters, they also played a bunch of C64 tunes they'd put together in to something they called Sidology one and three. The songs they played were Cybernoid 2, Rocky Star, Deflektor, Outrun (episode one) and Flimbo's Quest, Bubble Bobble, Arkanoid, Monty on the Run, Commando, Outrun (episode three). I just love the keyboard sound on Deflektor (check 06:56) and episode three is just one happy punksong! I don't know who the "Hello/Hello again" dork is, but I think you'll enjoy it anyways.

Pascal Roggen (3 Mb)
The interview with violin player and super lad Pascal was done in the ladies room. Why? Because it was quiet in there (the mix of music and people talking makes it quite hard to hear what people are answering).

Pascal Roggen plays Monty on the Run (613 K)
It's a bit hard to hear all the notes on the PPOT bootleg recording, so luckily I asked Pascal to play something for us before the event kicked off. It's those last fast and furious 40 seconds of the song... You have been warned!

Press Play On Tape live bootleg (28,3 Mb)
They kicked off their set with the intro from Giana Sisters, which actually was nicked from Machinae Supremacy's version of Giana Sisters. Hilarious! Giana blended into Warhawk and was followed by Aztec Challenge and Thrust with Pascal playing on both those tracks. Rambo - First Blood Part 2, Flimbo's Quest, Crazy Comets, Delta and Ghosts'n Goblins followed before the highlights: Monty on the Run, Krakout, Auf Wiedersehen Monty and Outrun.

Richard Joseph (6,6 Mb)
Meeting Richard Joseph again was a blast! The funny thing is that I always seem to catch Richard after "very many of these", as Richard once said. In this interview, we talk about games development in 2002, about why he keeps coming back to the Back in Time live events and the possibilities of performing Barbarian with a symphony orchestra at the next event!


Back in Time Live audio interviews


Oh, what a disaster! Something was wrong with the DV camera and it didn't want to record the sound properly. At this moment there's just audio versions of all interviews, but if I manage to put picture and sound together properly, you'll see these wonderful video interviews I got!

Ben Daglish and Antony Crowther (12,6 Mb)
The craziest interview I've ever done, and also the most fun one to do. They were both in a really good mood and you know, Ben is like the guy who talks all the time and entertains everyone. As a huge fan of this duo, I'd like to call this interview The Reunion of We M.U.S.I.C. Take the chance of hearing the previously unheard, unreleased and new C64 tune from Ben. It's so new it hasn't been poked into the machine code monitor yet! And it's Antony by the way, not Anthony like I say it.

David Whittaker (5,2 Mb)
"Things are great. You tell me what you want to know, cause I'm here." is what Dave says in the beginning of the interview. Initally Dave wasn't too keen on doing an interview. But, I'm not the guy the gives up that easily, and after a while of persuasion, he finally agreed.

Fred Gray (6,6 Mb)
Gray is a nice bloke and there's a lot of great answers in this interview. Like when he talks about the early years at Imagine and the tunes he did that probably no one ever have heard. I know one title that's previously unknown to most people, and that's Pedro from Imagine. Go get it in the games section!

Jeff Minter (3,9 Mb)
Done in the VIP room where all the fun action went on. It was a pretty confusing interview to do, because one of his followers were interupting all the time, showing no respect what so ever. It's all gone now because I didn't think you were willing to wait 20 seconds between the questions. What this interview will give you though, is a pretty good idea of how great and action filled the evening was (loads and loads of beer).

Richard Joseph (3,6 Mb)
Done in the room where you could buy T-shirts and CDs and also finish your meal. It was a really fast chat really, and hopefully I can do a bit more in-depth interview with Richard soon.

Rob Hubbard (7,9 Mb)
I actually did two interviews with Hubbard, but only one with audio. You know, after the first interview, I found out that there was something wrong with the DV camera and that it didn't want to record the sound properly. I thought twice about asking him to do the interview all over again, but I had no choice. This was a once in a lifetime oportunity!


20 questions with...


This is where you find interviews with the great people that were a part of the demo and cracking scene. The aim is to preserve a part of the history that meant so much for so many. Read about how people got their handle, how a typical day in front of the C64 could look like, cool stories from the past etc.

A
Angel of Death
Anonym
Antichrist
Antitrack
Apache
Arny
Arrow
Autoboy

B
B.C
Bacchus
Bagder
The Beast
Bizzmo
Blaster

C
Calypso
Casual Dude
Chapelier
Cop
Covenant
Creeper
Crossfire

D
Dae
The Damned
Danko
Depeh
Der Hansie
The Detonator in 4001
Diflex
Dr. Voice
Drakir
Drax

E
El Stocko

F
Fletch

G
Genius
Glerc
Goblin
Gotcha
Grapple
Grendel

H
H.O
Hazel
Heavy Head
The Hobbit
Honey
  I
Ian & Mic
Icon
Image
Incubus
Inferno
Intensity
Ixion

J
The Jackal
Jaws
JCB
JCH
Jeff
JoLo
Just Ice

K
King Arthur
King Fisher
Kjer
Knatter

L
Laurens van der Donk
Lord Nikon
Lucifer
Lucifer (in Swedish)

M
Mace
Mad
Mad Madoc
Mahoney
Marcel Kok
Matt
Max
Metal
Metal Maniac
Moon
Morpheus
Mr. Mad
MWS

N
Nafcom

O
O.B.
The One-Eyed Pirate
OTD

P
Palle
Panther
Probe
Profi
Psymon

Q

  R
Rambones
Redstar
Remo

S
The Sarge
Scroll
Sector9
The Shark
Sir Alec
Snacky
The Spy
STE'86
Steve
Subway

T
Tao
TCH
Testicle
The.Fox
ThunderBlade
Trazan
Tricket
The Tricky Freak 1571
Trix
Tron
TSN

U
Unlock

V
Vector

W
Wanderer
White
Wizz

X
Xenox
xIII

Y
Yip
Yup

Z
Zzap

#

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» Rob Hubbard - "I don't really have the time right now - perhaps it would be fun" on answering the question of doing a C64 tune again.

» Martin Galway - "(Impossible Question) Taking everything into consideration, Rambo - First Blood Part 2" on answering to the question of what he think was his best piece on the C64.