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Barry
Leitch
Or The Jackal, as we also know him, has been around since
the early days of computing. He started small as everyone
else, struggeling to get jobs done. Then, in just a few
years, he had done titles for Gremlin, Ocean and Electronic
Arts. In this interview you'll learn about those years
and what Barry himself think about his past work.
Chris
Shrigley
The people that worked for Gremlin in the early days has
always been my heroes. I even namned my company after
the game Rebounder. There's something magic about them...
One of them is Chris Shrigley who's softography includes
the classics Footballer of the Year and Future Knight.
In this interview, you'll read about the Gremlin and Core
Design days and comments about the old games he created.
Among many things.
David
Whittaker
Is there anyone that has been involved in the C64 business
that hasn't heard his name? He has done *a lot* of titles
and not only on the C64, but on almost every computer
and console. Being responsible for titles like Bmx Simulator,
Enduro Racer, Jailbreak and Red Max, Dave burst into the
scene in form of original and unique compositions. This
interview was not finished, because Dave is really busy
these days and could not find the time to answer more
questions. But I'm pretty sure you'll enjoy it anyways.
Jon Hare
Jops set up Sensible Software with his mate Chris Yates, and they became successful right away. He's responsible for games like Parallax, Wizball, Cannon Fodder, and the ever so popular Sensible Soccer. Jops is also my (Andreas) band mate. We gig, oh, like once a year. :) He's is one of the most talented people in the games business, and he's still doing what he does best. Sensible Soccer for mobile phones is just out and Cannon Fodder is on it's way. In this interview, we talk a lot about his graphics, drawing techniques, what was most fun to do etc., and Jops really enjoyed that. I hope you'll enjoy reading it!
Joost
Honig a.k.a. Honey of 1001 Crew
Everyone knows Honey and the 1001 Crew. They were one
of the top teams between 1985 and 1987 and were the first
to break the side-border and put sprites in all borders
with ESCOS. C64hq is the first – and will always
be the first – to give you an interview with one
of the guys after 17 years of silence. It's a real scoop,
don't you agree? Also check out the rare photos.
Martin
Galway
What an incredible composer. Those sounds... Those clear
amazing sounds... What makes Martin happy? What was the
deal with Imagine? How was it to work with Dave Collier?
How long did it take to cover the two Miami Vice tracks?
The answers are all here. I think I'm in hog heaven!
Pete
Harrap
Pete's really the dedicated to programming games kind
of guy, and I think it shows in his past work (Auf Weidersehen
Monty, Pacmania, Terramex). In this interview we talk
a lot about the old days, about his previous work and
one crazy car park attendant.
Rob
Hubbard
The Commodore 64 superstar Rob Hubbard. Man, what can
I tell you that you don't already know about him... But
you must read this interview, cause he tells all the good
stuff we want to know about the past and also shares three
original musicscripts. He says that perhaps it would be
fun to do a tune on the C64 again! Someone get that man
a computer now!
Ste
Pickford
Despite being a Speccy kid and despite hating the C64,
Ste did some stunning stuff on C64 games like Amaurote,
Ghosts'n Goblins, Knight Games 2 and Zub. Read about how
a typical day at Binary Design used to look like, about
his work on the C64 and about his current work at Zed
Two.
Back in Time Live 3
audio files 
All in all, it was just a brilliant evening! Too short,
too sweaty, but brilliant! People from Morocco, Hungary,
UK, USA, Canada, Sweden, Denmark, Holland, Finland, Norway,
Germany and Belgium were present at the event, and it
shows how important these kind of events are.
Adam
Gilmore (8,7 Mb)
This interview was done in a pub called Marquis of Granby
in central London. I'd been e-mailing with Adam for a
while, but I didn't know how he started out and how he
came up with his best tunes. Now I do! David
Whittaker (2,2 Mb)
Once again, I had the chance to do a small catch up interview
with Dave, where he among other things tell us that he's
back composing again and that his current projects are
Manic Miner, Jet Set Willy and Uridium for the Gameboy
Advance. Niiice! Machinae
Supremacy live bootleg (9,1 Mb)
Apart from playing their version of Giana Sisters, they
also played a bunch of C64 tunes they'd put together in
to something they called Sidology one and three. The songs
they played were Cybernoid 2, Rocky Star, Deflektor, Outrun
(episode one) and Flimbo's Quest, Bubble Bobble, Arkanoid,
Monty on the Run, Commando, Outrun (episode three). I
just love the keyboard sound on Deflektor (check 06:56)
and episode three is just one happy punksong! I don't
know who the "Hello/Hello again" dork is, but
I think you'll enjoy it anyways. Pascal
Roggen (3 Mb)
The interview with violin player and super lad Pascal
was done in the ladies room. Why? Because it was quiet
in there (the mix of music and people talking makes it
quite hard to hear what people are answering).
Pascal
Roggen plays Monty on the Run (613 K)
It's a bit hard to hear all the notes on the PPOT bootleg
recording, so luckily I asked Pascal to play something
for us before the event kicked off. It's those last fast
and furious 40 seconds of the song... You have been warned!
Press
Play On Tape live bootleg (28,3 Mb)
They kicked off their set with the intro from Giana Sisters,
which actually was nicked from Machinae Supremacy's version
of Giana Sisters. Hilarious! Giana blended into Warhawk
and was followed by Aztec Challenge and Thrust with Pascal
playing on both those tracks. Rambo - First Blood Part
2, Flimbo's Quest, Crazy Comets, Delta and Ghosts'n Goblins
followed before the highlights: Monty on the Run, Krakout,
Auf Wiedersehen Monty and Outrun. Richard
Joseph (6,6 Mb)
Meeting Richard Joseph again was a blast! The funny thing
is that I always seem to catch Richard after "very
many of these", as Richard once said. In this interview,
we talk about games development in 2002, about why he
keeps coming back to the Back in Time live events and
the possibilities of performing Barbarian with a symphony
orchestra at the next event! Back
in Time Live audio interviews 
Oh, what a disaster! Something was wrong with the DV camera
and it didn't want to record the sound properly. At this
moment there's just audio versions of all interviews,
but if I manage to put picture and sound together properly,
you'll see these wonderful video interviews I got!
Ben
Daglish and Antony Crowther (12,6 Mb)
The craziest interview I've ever done, and also the most
fun one to do. They were both in a really good mood and
you know, Ben is like the guy who talks all the time and
entertains everyone. As a huge fan of this duo, I'd like
to call this interview The Reunion of We M.U.S.I.C. Take
the chance of hearing the previously unheard, unreleased
and new C64 tune from Ben. It's so new it hasn't been
poked into the machine code monitor yet! And it's Antony
by the way, not Anthony like I say it. David
Whittaker (5,2 Mb) "Things are great.
You tell me what you want to know, cause I'm here."
is what Dave says in the beginning of the interview. Initally
Dave wasn't too keen on doing an interview. But, I'm not
the guy the gives up that easily, and after a while of
persuasion, he finally agreed. Fred
Gray (6,6 Mb)
Gray is a nice bloke and there's a lot of great answers
in this interview. Like when he talks about the early
years at Imagine and the tunes he did that probably no
one ever have heard. I know one title that's previously
unknown to most people, and that's Pedro from Imagine.
Go get it in the games section! Jeff
Minter (3,9 Mb)
Done in the VIP room where all the fun action went on.
It was a pretty confusing interview to do, because one
of his followers were interupting all the time, showing
no respect what so ever. It's all gone now because I didn't
think you were willing to wait 20 seconds between the
questions. What this interview will give you though, is
a pretty good idea of how great and action filled the
evening was (loads and loads of beer). Richard
Joseph (3,6 Mb)
Done in the room where you could buy T-shirts and CDs
and also finish your meal. It was a really fast chat really,
and hopefully I can do a bit more in-depth interview with
Richard soon. Rob
Hubbard (7,9 Mb)
I actually did two interviews with Hubbard, but only one
with audio. You know, after the first interview, I found
out that there was something wrong with the DV camera
and that it didn't want to record the sound properly.
I thought twice about asking him to do the interview all
over again, but I had no choice. This was a once in a
lifetime oportunity!
20 questions with...

This is where you find interviews with the great people
that were a part of the demo and cracking scene. The aim
is to preserve a part of the history that meant so much
for so many. Read about how people got their handle, how
a typical day in front of the C64 could look like, cool
stories from the past etc.
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» Rob
Hubbard - "I don't really have the time
right now - perhaps it would be fun" on answering
the question of doing a C64 tune again.
» Martin
Galway - "(Impossible Question) Taking
everything into consideration, Rambo - First Blood
Part 2" on answering to the question of what
he think was his best piece on the C64. |
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